Making
music on your computer I've always enjoyed making
music on my Amiga. Now that I have a PC with a
large hard drive and Amiga emulation, this may
not have become easier creatively, but there is a lot
less hassle. Sampling in 16-bit and large CD-Quality
recording of instruments direct to memory or HD is a
reality. Of course, none of these methods (with the
exception of 6.) will be any replacement for a lack of
talent (believe me, I know!) but with perseverance even
the lamest can write a classic or three. So, regardless
of your machine, here are the main ways of making music
1. Sequencing
Notes are stored as a time based sequence, usually on
a computer but then, original musical notation is
basically sequencing. Sequencers allow music to be
created in your own time or real time making it easier
for novice musicians to create music. Sequencers tend to
be used on Midi-based instruments although there are
certain types (Trackers) which operate on sampled sounds
or waveforms.
2,Trackers
These are a different type of sequencers which
operate on multiple time-based lists of notes, samples
and effects running together. The Amiga had four
channels (sometimes 8) so four lists were used. On the PC,
the best tracker that I've seen has 32 channels, which is
fine for music. Unlike sequencing, the tracker does not
usually use Midi. Instead, it plays samples of
instruments at varying rates and amplitudes to achieve
the desired notes, volumes and effects. Some examples of ProTracker
(an Amiga favourite) .MOD files can be found in
the download section. As this can use samples, it is very
handy for recording live music mixed with sequenced
drums.
3.Specialist
software
Includes popular recent releases like Dance
and Rave E-Jay along with others. These allow
you to create tunes by connecting pre set patterns
together. These can be original pieces but often is
impossible to really take the credit for creating the
music.
4.The Direct
Approach
This is just plugging your instruments directly into your
sound card via the microphone or MIDI inputs. These
tracks are then either mixed together using software or
by just playing the previous recording in another package
and recording directly over the top. The downside is that
no volume changes or effects can really be added once the
recordings are mixed. But it is darn quick to get a
result and is very good for jamming/testing ideas.
5.Mixture of the
above
As it says, you just use whichever of first three
methods to create samples that can be directly mixed
together as in 4. This is how I created the sound files
robsab.mp3 and robprowl.mp3 in the download section. To
get a drum track I downloaded a midi file of Paranoid
and, using a freeware sequencer, took out all but the
drums. With Prowler I downloaded a MOD file and,
using ProTracker on UAE, took out all
but the drums and bass. With both done, I played them in WinAMP
while recording them using Creative Wave
recording software. And each new track was recorded with WinAMP
playing the backing/previously-recorded track and
Creative Wave for overdubbing. And it works!
6.Novelty
software
There are a number of novelty applications such as Algomusic
for the Amiga. This creates 'random' pieces of
music from a set of pre-learnt 'rules'. The results are
obvious as an Algomusic tune but the music is
credible. You can't really say that you created the music
yourself though. Another package took a bitmap image and
converted it into a tune (!). These usually sounded awful
but occasionally, you were lucky. I suppose that if you
drew the picture then you could claim the credit for the
music! Anyhow, I'd stick to the above options if you're
serious.
|